

Explosion Knockdowns! All major explosions, eg.I didn't touch this in version 1.0, but it needed an increase. Increased stagger amount for all explosions as appropriate.Added appropriate explosions and residual working fires for multiple other explosion types, such as barrel explosions, gauss, electrical explosions & shocks etc.Fix from version 1.0: Explosions triggered on the air will no longer place the fire on the air, but at perpendicular location on the ground (unless the original trigger spot is at very high altitude, which should never happen under normal gameplay).Only molotov cocktail hasn't been modified I believe they are almost perfectly balanced now. Again slightly increased radius, force and damage of all explosions.Both missile launcher and broadsider type projectiles can penetrate small, or transparent geometry, like leaves, curtains etc. Broadsider impacts now closely resemble the ones of the Missile Launcher and an explosion is triggered upon impact (unlike prior which was basically a "mild blow of the wind"). Broadsider now fires cannonballs that no longer ignore geometry, like walls. Misc small changes to the explosion stats.Added impact decals to the flamer for multiple additional surface materials.Flamer's reach has been slightly increased.The duration of all fires has been increased and any fire will last approximately 1 minute wherever it is placed (from 8 seconds in vanilla).It is just another cool effect of the impact that a bomb would have on the ground. it will inflict fire damage like any other with this mod.

now leave behind a residual fire that will last about 1 minute.

All, but pulse and cryogenic grenade damage, has been increased. Damage and force from grenades, and mines has been modified according to the type.All nuke lens flare light amount doubled (greater explosion blinding effect).Damage and force from nuclear explosions (fat-man, sentry, vertibird, random car nukes etc.) has been increased appropriately and disregards LOS.ALL explosions, grenades, mines get more OOMPH measured in miles per hour.įinally, the duration that fires will last in the world is increased significantly (30 seconds from initial 6). How bothersome is it that standing on top of fire doesn't hurt NPC's? Apparently Bethesda is totally so cool with that and sticks to this tradition for all its games.Įxplosions? Too weak! We fix that here. I have made this mod to address various things that bug me about fire, explosions and miscellaneous effects in this game.
